The Lost Hero (The Heroes of Olympus #1)
Piper has a secret. Her father has been missing for three days, ever since she had that terrifying nightmare. Piper doesn’t understand her dream, or why her boyfriend suddenly doesn’t recognize her. When a freak storm hits, unleashing strange creatures and whisking her, Jason, and Leo away to someplace called Camp Half-Blood, she has a feeling she’s going to find out.
Leo has a way with tools. When he sees his cabin at Camp Half-Blood, filled with power tools and machine parts, he feels right at home. But there’s weird stuff, too—like the curse everyone keeps talking about. Weirdest of all, his bunkmates insist that each of them—including Leo—is related to a god.
The Son of Neptune (The Heroes of Olympus #2)
Seven half-bloods shall answer the call,
To storm or fire the world must fall.
An oath to keep with a final breath,
And foes bear arms to the Doors of Death.
Percy is confused. When he awoke from his long sleep, he didn't know much more than his name. His brain fuzz is lingering, even after the wolf Lupa told him he is a demigod and trained him to fight with the pen/sword in his pocket. Somehow Percy manages to make it to a camp for half-bloods, despite the fact that he has to keep killing monsters along the way. But the camp doesn't ring any bells with him. The only thing he can recall from his past is another name: Annabeth
Hazel is supposed to be dead. When she lived before, she didn't do a very good job of it. Sure, she was an obedient daughter, even when her mother was possessed by greed. But that was the problem — when the Voice took over her mother and commanded Hazel to use her "gift" for an evil purpose, Hazel couldn't say no. Now because of her mistake, the future of the world is at risk. Hazel wished she could ride away from it all on the stallion that appears in her dreams.
Frank is a klutz. His grandmother says he is descended from heroes and can be anything he wants to be, but he doesn't see it. He doesn't even know who his father is. He keeps hoping Apollo will claim him, because the only thing he is good at is archery — although not good enough to win camp war games. His bulky physique makes him feel like an ox, especially infront of Hazel, his closest friend at camp. He trusts her completely — enough to share the secret he holds close to his heart.
Beginning at the "other" camp for half-bloods and extending as far as the land beyond the gods, this breathtaking second installment of the Heroes of Olympus series introduces new demigods, revives fearsome monsters, and features other remarkable creatures, all destined to play a part in the Prophesy of Seven.
The Mark of Athena (The Heroes of Olympus #3)
And that's only one of her worries. In her pocket Annabeth carries a gift from her mother that came with an unnerving demand: Follow the Mark of Athena. Avenge me. Annabeth already feels weighed down by the prophecy that will send seven demigods on a quest to find—and close—the Doors of Death. What more does Athena want from her?
Annabeth's biggest fear, though, is that Percy might have changed. What if he's now attached to Roman ways? Does he still need his old friends? As the daughter of the goddess of war and wisdom, Annabeth knows she was born to be a leader, but never again does she want to be without Seaweed Brain by her side.
Narrated by four different demigods, The Mark of Athena is an unforgettable journey across land and sea to Rome, where important discoveries, surprising sacrifices, and unspeakable horrors await. Climb aboard the Argo II, if you dare....
The House of Hades (The Heroes of Olympus #4)
They have no choice. If the demigods don’t succeed, Gaea’s armies will never die. They have no time. In about a month, the Romans will march on Camp Half-Blood. The stakes are higher than ever in this adventure that dives into the depths of Tartarus.
The Blood of Olympus (The Heroes of Olympus #5)
The demigods are having more frequent visions of a terrible battle at Camp Half-Blood. The Roman legion from Camp Jupiter, led by Octavian, is almost within striking distance. Though it is tempting to take the Athena Parthenos to Athens to use as a secret weapon, the friends know that the huge statue belongs back on Long Island, where it "might" be able to stop a war between the two camps.
The Athena Parthenos will go west; the Argo II will go east. The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea's army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over.
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